Elder Necromancer
Elder Necromancers are rare indeed, even in todays world. You would be wise to avoid them.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. The attack of this unit gives the victim a 15% penalty on all terrain until it is cured by a village.
Information
Advances from: | |
Advances to: | |
Cost: | 150 |
HP: | 85 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | Elder Necromancer |
Abilities: | cures, heals +8 |
Attacks (damage - count)
None melee | 9 - 4 impact | plague | |
None ranged | 13 - 3 cold | magical | |
None ranged | 10 - 4 fire | magical hex | |
None ranged | 20 - 2 cold | drains magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |